Game Design Articles

Deep dives on previous design work, prototypes, and other topics relating to game design. Collected here for easy access.

Combat System I

An in depth look at the design of Phantom Brigade’s Turn Based combat system

Combat System II

An in depth look at the design of Phantom Brigade’s Simultaneous Turn based system and timeline mechanics

Modular Design

A retrospective on the history and design of the modular part system in the early versions of Kerbal Space Program